Schools out forever.

1 Apr

Went to the ASIFA lecture at SFSU today and took a ridiculous amount of notes. I wouldn’t be surprised to find liner notes about the panel coughing or studdering. They talked about their experience in the animation industry and we got to ask any questions we wanted. So here are some main points for those of you that were too lazy/sick/busy/farty to go….. with love of course 🙂 I apologize for the lack of visuals, but I need to get some armature building done….I don’t always have time for the 6 people that read this sheesh!

Abridged version of the lecture:

-Your reel is number one to employers, and right behind it is your personality. Often the interview is to see if you’ll fit in with the group. Needless to say, party poopers, lunatics, and apparently people who don’t wear shoes around the office may have a hard time finding jobs the next time around. It’s a small community, and word gets around.

-Cater your reel and resume to your employer. Always. Make a master resume that has all of your skills and just take out the ones that don’t apply for each job you apply to. If they make fantasy video games, put that first on your reel. Research your employer a lot, and if you’re applying to a video game company, play the games. If you’re applying for a job in creature design but your true passion is animation….do NOT tell them that. You’re passion is whatever you’re applying for. All you need is a foot in, once you’ve been there for a while you can start to try heading in a different direction.

-The way almost every single person on the panel got a job was through networking. It’s actually pretty ridiculous how important that is in animation. Get on Linked In, get business cards if you want, just stay in contact with your peers in school and with anyone you meet in the industry. When work is slow, make some calls, or just call up a small studio and see if they need any free work. Again….foot….door.

-Being a generalist in the video game industry can be helpful. It can be useful to know rigging in animation, and the more you know the longer they will try to keep you on a project.

-If you’re in school working on a thesis, finish it. Don’t keep changing your story, just make it work. It’s good to finish what you start, it shows employers that you can work through the pipeline and finish what you set out to do. But also consider the fact that you don’t need a degree or schooling to do this, take some classes you absolutely need, work a ton on your own time, and just put yourself out there.







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